UK116 BSc Computing and Creative Technologies with a Year in Industry University of East Anglia
From day one you’ll be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media, and American Studies.
The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media, and American Studies team.
You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics.
You will then get the opportunity to study increasingly more specialist subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more.
It’s all brought to life in our specialist graphics lab with state-of-the-art computers and high-end graphics cards, as well as in our creative technology laboratory, which includes a film studio and motion capture suite.
Thanks to our strong ties with media and entertainment companies, we can shape our course content and coursework projects based on current trends and real-world problems.
In your final year, your independent research project gives you the chance to study a subject you are truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders).
Put yourself one step ahead of fellow graduates by spending a year in industry. You’ll gain valuable work experience and have the chance to build your professional skills and confidence. Relevant work experience is a huge asset in today’s competitive job market.
A year in industry will not only give you first-hand knowledge of the way in which your chosen field operates, it will also greatly improve your chances of progressing within that sector as you gain valuable contacts and insight.
Many of our past students have had job offers from their placement companies after they’ve graduated.
You’ll be expected to seek your own work placement, and in the first two weeks of your second year, you will be asked to write a curriculum vitae and to apply to a range of companies. Not only will this ensure that you work within your preferred field, it will also provide you with the essential job-hunting skills you will require after graduation. We will, of course, offer our guidance and support whilst students are identifying and negotiating placement opportunities.
During this year, you’ll be supported by an industrial supervisor and a mentor from the University. You and your industrial supervisor will feed back during the placement to ensure that it is progressing well, and your UEA mentor will visit you during the year.
Please note that we cannot guarantee any student a work placement as this decision rests with potential employers.
If you are unable to secure a work placement by the end of your second year, you’ll have the option to apply to be transferred onto the equivalent degree programme without a Year in Industry.
You’ll graduate with all the skills, experience, and knowledge you need to get a head start in the specialist entertainment and media industries, or in mainstream IT.
Examples of careers that you could enter include.
Games developer
Graphic designer
Computer Aided Design (CAD) specialist
Film industry
VFX industry
IT industry
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